…and Another Thing

Mephisto Mori/ April 24, 2013/ Video Games/ 0 comments

Bioshock Infinite’s greatest success is that it delivers a story in a way no other artistic medium can. Video games are an emerging art form.  The list of titles that fully utilize the interactive story telling aspects of games, combine it with visual art, and all the boons of a good soundtrack are very few. Bioshock Infinite is a game you can

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Still Talking About Bioshock Infinite

Mephisto Mori/ April 24, 2013/ Video Games/ 0 comments

I’ve let my initial reaction to the ending simmer long enough.  Time to continue talking about this game. After more meditation on the ending and speaking with some friends I’ve decided it’s still a bad.  It’s not entirely Bioshock Infinite’s fault though.  I had heightened expectations.  There were natural handicaps to the pseudoscience.  Worse the storytelling gets stretched thin in

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Bad End

Mephisto Mori/ April 13, 2013/ Video Games/ 1 comments

The end of a video game should never leave you in bed asking “well, why the fuck would they do that?” for an hour.  Contemplating subtle nuances in storytelling and interpreting meanings are good things.  When an overt god-robot smacks you in the face with “the point” and the point is stupid… somebody dropped the ball. The two “major reveals” were

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Infinite Update

Mephisto Mori/ April 12, 2013/ Video Games/ 0 comments

Bioshock Infinite is an enjoyable game.  I’d hate to say it could’ve been better but the statement holds.  The PC version is laden with obvious console handicaps.  can only carry two guns, no quicksave; horrible menus to name a few. Developers… Why continue to poison the shooter fountain when it’s already drying up?